This project aligns with UN SDG quality education, focusing on protecting
cultural heritage. Main goal is to preserve the culture by importing and
embedding their traditions, and customs into game designs.
Games in general, draws upon many aspects of human culture, arts, and music,
and is capable of expressing and establishing relationships between them. A
game is a means of playing with the entire range of culture in the same way
that a painter might play with a palette of colours.
The game design has been built around Konyak tribe cultures of Nagaland. The
Konyak tribe, India’s last headhunters, are one of the minor cultural groups
that are being wiped out by globalisation and modernization. For centuries,
the tribe has passed on its stories orally to younger generations, but as its
oldest members passed away, their history is at the risk of being lost forever
Proposal
Miro board - Research Studies
World Building
Konyak Tribes are a war tribe in Nagaland. Due to constant war among the
villages in Nagaland, Konyak tribes have elite warriors who fight to protect
and defend their village.
They were able to use magic to harvest spiritual powers from the skull of
the creatures that they have taken down. Few warriors could draw special
powers with ancient gods’ bones. Based on the achievements made from the
battles, warriors get amulets tattooed on their face and bodies with special
ink that grants them recognition and fame.
Game Story Background
The story starts from the Naga myth, legendary stones of the village of
Khezakenoma. at the Twin villages of Chajouba lies the stone Tso Tawo,
a flat rock with fissures. This magical stone had the power of doubling
anything which was placed on it. By greed of three brothers, the stone
was destroyed freeing spirits that were trapped in the stones.
Main Plot
One of the spirits escaped from the legendary stone is corrupting and taking
over Nagaland villages and forests. The king sends the prince on a journey
to hunt the evil spirit to find his confidence and gain his approbation to
be the next king.
Young prince (age 20s), who has great talents but lacks confidence in
battles goes on the quest to kill the evil spirit to find his confidence.
A magician who loses her family and the village by evil spirit joins on the
journey with the prince to kill the evil spirit.
Character Design
MONYU, THE PRINCE WARRIOR
Prince (age 25-30s), who has great talents but lacks experience in battles
questions his ability to fight in battles. He lacked confidence and was
frequently ignored by other elite warriors. When the evil spirit starts to
take over the neighbouring villages, the King sets the prince on a journey
to hunt down the evil spirit, for the prince to find his confidence and
gain his approbation to be the next king.
ALEI, THE LONE MAGE
Alei (age 18-20s), from a small village in Nagaland who has special
talents in magic has lost her village and her family by the corrupted
creatures and villagers of the evil spirit. She, a lone survival of the
village ran away and survived alone in the corrupted forest for weeks
but becomes partly corrupted. She meet the young prince and joins on his
journey to take down the evil spirit.
DEBNATH, THE EVIL SPIRIT
The Evil Spirit escaped from the enchanted stone of the village of
Khezakenoma when the Enchanted Stone was destroyed. Possessed a Queen
and started corrupting and enslaving all villagers and living
creatures, and slowly expanding her territory to rule the whole
Nagaland.
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